![]() The logic worked in this way: class Wordle : def run ( self ): if self. ![]() It used to take the parameter self.real_words, given on object instantiation, and then run in two separate ways. This is a much better way to deploy to the cloud as the game is completely self-sufficient! Version 1.9.0Ĭompletely redesigned the Wordle class as it was totally inefficient. To reset it all, dictionary.jumbled_words has to be recalculated using random.sample(dictionary.words, len(dictionary.words)). By standardizing this using UNIX time I avoided the need for a central database of "used" words. The behavior is that the program will have the same answer intraday but will automatically run with a new unique answer the next day. The program then gets a word from the randomized dictionary.jumbled_words list based on the iterator. The dictionary is shuffled and an iterator is calculated using multiples of 86400 (seconds in a day). If this game is run in the same day, the answer word will be the same. So, try to use either word or random_daily. ![]() If you provide a word and set random_daily = True, the word you chose will be overwritten. If you set random_daily = True, word is overwritten with a daily word. By default, word = 'hello', real_words = True, and random_daily = False. Wordle ( random_daily = True, real_words = True ). Or, you can access the random word directly in instantiation ( new and preferred): import wordle wordle. You can instantiate a game using this parameter: import wordle wordle. Use wordle.random_answer(daily = True) (Update: daily argument is now optional with default value True). You can deploy this Wordle and have it give you a random answer automatically every day! Instead of manually changing the answer, the program (can) automatically change its answer every day. Version 2.0.0Ī new function to get a random answer based on the day. More information on how to use this new feature is below. send_guess ( 'seven' ) # response = "Out of guesses." # Send a 7th guess (only 6 allowed with log_guess = True) response = game. send_guess ( 'yabadabadoo' ) # response = "You can't guess a word with more than 5 letters." # Note: invalid guesses don't count towards the guess log. send_guess ( 'adieu' ) # response = a d i e u # Send an invalid guess response = game. Wordle ( word = 'grape', real_words = True ) # Send your object a guess response = game. import wordle # Instantiate a game object game = wordle. Then, send individual guesses and the method will return a response. Instantiate an object with the answer and game options (dictionary, etc.). That's not a viable solution to power the backend of a package user's application or game. It would open a console, request guesses as inputs, and print out responses. run() method had to be used to play the game. This package can now be properly used to power the backend of a Wordle game. Updates Version 2.2.0: Individual Guessing!
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